57 cards found.

Grafted Exoskeleton

Artifact Equipment   {4} (4)

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip {2}



Color Identity:
Printings:
Scars of Mirrodin (Uncommon)

Foreign Names:

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Hematite Talisman

Artifact {2} (2)

Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.



Color Identity:
Printings:
Ice Age (Uncommon)

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Hooded Horror

Creature Horror   4 / 4   {4}{B} (5)

Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
Insidious fear can be the undoing of the greatest of armies.



Color Identity: B,Black
Printings:
Commander 2013 (Uncommon)

Foreign Names:

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Horned Sliver

Creature Sliver   2 / 2   {2}{G} (3)

All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.



Color Identity: G,Green
Printings:
Tempest (Uncommon)

Foreign Names:

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Illusory Angel

Creature Angel Illusion   4 / 4   {2}{U} (3)

Cast this spell only if you've cast another spell this turn.
Flying
"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy."
—Letter from a soldier



Color Identity: U,Blue
Printings:
Magic 2015 (Uncommon)

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Indomitable Archangel

Creature Angel   4 / 4   {2}{W}{W} (4)

Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
"Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand."
—Auriok proverb



Color Identity: W,White
Printings:
Scars of Mirrodin (Mythic)

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Karmic Guide

Creature Angel Spirit   2 / 2   {3}{W}{W} (5)

Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.



Color Identity: W,White
Printings:
Commander 2013 (Rare)

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Kjeldoran Royal Guard

Creature Human Soldier   2 / 5   {3}{W}{W} (5)

{t}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.



Color Identity: W,White

Land Cap

Land (0)

Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{t}: Add {W} or {U}. Put a depletion counter on Land Cap.

This card is on the reserved list.


Color Identity: White,Blue
Printings:
Ice Age (Rare)

Foreign Names:

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Maritime Guard

Creature Merfolk Soldier   1 / 3   {1}{U} (2)

To stand as a guardian of the sea, one must possess the resolve of a mounting wave.



Color Identity: U,Blue
Printings:
Magic Origins (Common)

Foreign Names:

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Merfolk Secretkeeper

Creature Merfolk Wizard   {U} (0)




Color Identity: U,Blue
The other side is:

Printings:
Magic Online Promos (Common)

Foreign Names:

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Metallic Sliver

Artifact Creature Sliver   1 / 1   {1} (1)

When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.



Color Identity:
Printings:
Tempest (Common)

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Minion of Leshrac

Creature Demon Minion   5 / 5   {4}{B}{B}{B} (7)

Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{t}: Destroy target creature or land.



Color Identity: B,Black
Printings:
Ice Age (Rare)

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Formats:


Nether Horror

Creature Horror   4 / 2   {3}{B} (4)

"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity."
—Sunniva, witch of Holm Hollow



Color Identity: B,Black
Printings:
Magic 2011 (Common)

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Opportunity

Instant {4}{U}{U} (6)

Target player draws four cards.



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Prismatic Ward

Enchantment Aura   {1}{W} (2)

Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.



Color Identity: W,White
Printings:
Fifth Edition (Common)

Foreign Names:

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Queen of Ice

Creature Human Noble Wizard   2 / 3   {2}{U} (0)

Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.



Color Identity: U,Blue
The other side is:

Printings:
Magic Online Promos (Common)

Foreign Names:

Formats:

Quirion Ranger

Creature Elf   1 / 1   {G} (1)

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.



Color Identity: G,Green
Printings:
Magic Online Promos (Common)
Magic Online Promos (Common)

Foreign Names:

Formats:

Rage of Winter

Sorcery Adventure   {1}{U} (0)

Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)



Color Identity: U,Blue
The other side is:

Printings:
Magic Online Promos (Common)

Foreign Names:

Formats:

No results found.
Bummer

57 cards found.